| 000 | 01772nam a22002897a 4500 | ||
|---|---|---|---|
| 008 | 240515b ||||| |||| 00| 0 eng d | ||
| 020 | _a9783031099588 | ||
| 050 |
_aLB1029 _b.G192 2022 |
||
| 110 |
_aInternational Simulation and Gaming Association. _b International Conference _c(52nd : Indore, India) _d2021 : |
||
| 245 |
_aGaming, Simulation and Innovations : _bchallenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers / _cUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch (eds.). |
||
| 246 | _aISAGA 2021 | ||
| 260 |
_aCham, Switzerland : _bSpringer, _c2022. |
||
| 300 |
_av, 296 pages: _billustrations; _c24 cm. |
||
| 440 |
_aLecture notes in computer science, _vVol. 13219 _x1611-3349 ; |
||
| 500 | _aIncludes author index. | ||
| 520 | _ahis book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games. | ||
| 650 |
_aSimulation games in education _vCongresses. |
||
| 650 |
_aSimulation games _vCongresses. |
||
| 650 | _aGame theory | ||
| 650 | _aSimulation methods | ||
| 700 |
_aDhar, Upinder, _eeditor. |
||
| 700 |
_aDubey, Jigyasu, _eeditor. |
||
| 700 |
_aDumblekar, Vinod, _eeditor. |
||
| 700 |
_aMeijer, Sebastiaan A., _eeditor. |
||
| 700 |
_aLukosch, Heide Karen, _eeditor. |
||
| 942 |
_2lcc _cBK |
||
| 999 |
_c6675 _d6675 |
||