000 01772nam a22002897a 4500
008 240515b ||||| |||| 00| 0 eng d
020 _a9783031099588
050 _aLB1029
_b.G192 2022
110 _aInternational Simulation and Gaming Association.
_b International Conference
_c(52nd : Indore, India)
_d2021 :
245 _aGaming, Simulation and Innovations :
_bchallenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers /
_cUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch (eds.).
246 _aISAGA 2021
260 _aCham, Switzerland :
_bSpringer,
_c2022.
300 _av, 296 pages:
_billustrations;
_c24 cm.
440 _aLecture notes in computer science,
_vVol. 13219
_x1611-3349 ;
500 _aIncludes author index.
520 _ahis book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.
650 _aSimulation games in education
_vCongresses.
650 _aSimulation games
_vCongresses.
650 _aGame theory
650 _aSimulation methods
700 _aDhar, Upinder,
_eeditor.
700 _aDubey, Jigyasu,
_eeditor.
700 _aDumblekar, Vinod,
_eeditor.
700 _aMeijer, Sebastiaan A.,
_eeditor.
700 _aLukosch, Heide Karen,
_eeditor.
942 _2lcc
_cBK
999 _c6675
_d6675