Virtual and Augmented Reality, Simulation and Serious Games for Education / (Record no. 6660)

MARC details
000 -LEADER
fixed length control field 01904nam a22002297a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240514b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789811613630
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1044.87
Item number .V819 2021
245 ## - TITLE STATEMENT
Title Virtual and Augmented Reality, Simulation and Serious Games for Education /
Statement of responsibility, etc Yiyu Cai, Wouter van Joolingen, Koen Veermans, editors.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Singapore:
Name of publisher, distributor, etc Springer,
Date of publication, distribution, etc 2021.
300 ## - PHYSICAL DESCRIPTION
Extent vi, 188 pages;
Other physical details illustrations (chiefly color) ;
Dimensions 23 cm.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Gaming Media and Social Effects.
International Standard Serial Number 2197-9693
520 ## - SUMMARY, ETC.
Summary, etc This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual Reality in Education
Form subdivision Congresses.
General subdivision Research
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
Form subdivision Congresses.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Educational games.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Cai, Yiyu,
Relator term editor.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Joolingen, Wouter van,
Relator term editor.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Veermans, Koen,
Relator term editor.
711 ## - ADDED ENTRY--MEETING NAME
Meeting name or jurisdiction name as entry element Asia-Europe Symposium on Simulation and Serious Games
Location of meeting Turku, Finland
Date of meeting 2018
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type Public note
    Library of Congress Classification     General Collection Rabdan Academy Rabdan Academy General Stacks 05/14/2024 UBH 388.00   LB1044.87 .V819 2021 23304 05/14/2024 C. 1 05/14/2024 Books AED 388.00


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